Digital Graphite

Monday, December 9, 2013

Marmoset Toolbag Renders. Spartan Sword.





Posted by shaurya at 10:11 PM No comments:
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Unreal Development Kit. Level Design.









Posted by shaurya at 10:09 PM No comments:
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Marmoset Toolbag Renders. The Palm Scanner






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Marmoset Toolbag Renders. The Heart Signal Transmitter.






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Marmoset Toolbag Renders. The Heart.






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Marmoset Toolbag Renders. The Destroyer. (Heart Protector)






Posted by shaurya at 9:43 PM No comments:
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Wednesday, June 12, 2013

Candle lighting scene rendered with Maya software render in Autodesk Maya.


Posted by shaurya at 11:51 AM No comments:
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UV unwrapping and layout using Autodesk Maya.


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Game texturing (toolbox). Rendered using Maya Software render in Autodesk Maya.




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Wednesday, June 5, 2013

Haunted Hallway using Mental Ray in Autodesk Maya.


Posted by shaurya at 11:49 AM No comments:
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Exterior Lighting using Maya software render in Autodesk Maya.


Posted by shaurya at 11:47 AM No comments:
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Caustics assignment using Autodesk Maya.


Posted by shaurya at 11:46 AM No comments:
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Image Based Lighting using Autodesk Maya.


Posted by shaurya at 11:45 AM No comments:
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Global Illumination with Autodesk Maya. (Batpod modeled by me)


Posted by shaurya at 11:44 AM No comments:
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Tuesday, May 28, 2013

Basic environment setup with inbuilt meshes using the Unreal Development Kit (UDK engine)







Posted by shaurya at 11:46 PM No comments:
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Thursday, May 23, 2013

First try at lighting and texturing using Autodesk Maya.






Posted by shaurya at 7:01 AM No comments:
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About Me

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shaurya
I have been in Bangalore my whole life till today. My education started in The Frank Anthony Public School, Bangalore. Being an average student, I obtained a decent 60% in my ICSE boards. My high School education was obtained at Indo Asian Academy, Bangalore. My performance in terms of academics did not change and i maintained myself at the 60% mark. With my gradual inclination towards art and addiction towards gaming,I applied in Manipal University, Bangalore. Now, I am pursuing a BSc degree in Game Art,and am going into my 5th semester. I have learnt a lot in just 2 years of my education in this college and am comfortable in using sofwares such as Autodesk Maya, Adobe Photoshop and a little bit of the Unreal Development Kit (UDK engine). Currently I am learning Zbrush on my own. I keep myself updated with all new game, movie and music releases. Basically, I am aware of everything new in the Media and Entertainment field. My other interests include music, playing the guitar, writing poems, visiting new places, photography and being with family and friends.
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Blog Archive

  • ►  2015 (1)
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  • ►  2014 (3)
    • ►  November (1)
    • ►  September (1)
    • ►  February (1)
  • ▼  2013 (27)
    • ▼  December (6)
      • Marmoset Toolbag Renders. Spartan Sword.
      • Unreal Development Kit. Level Design.
      • Marmoset Toolbag Renders. The Palm Scanner
      • Marmoset Toolbag Renders. The Heart Signal Transmi...
      • Marmoset Toolbag Renders. The Heart.
      • Marmoset Toolbag Renders. The Destroyer. (Heart Pr...
    • ►  June (8)
      • Candle lighting scene rendered with Maya software ...
      • UV unwrapping and layout using Autodesk Maya.
      • Game texturing (toolbox). Rendered using Maya Soft...
      • Haunted Hallway using Mental Ray in Autodesk Maya.
      • Exterior Lighting using Maya software render in Au...
      • Caustics assignment using Autodesk Maya.
      • Image Based Lighting using Autodesk Maya.
      • Global Illumination with Autodesk Maya. (Batpod mo...
    • ►  May (13)
      • Basic environment setup with inbuilt meshes using ...
      • First try at lighting and texturing using Autodesk...
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