Digital Graphite

Tuesday, May 28, 2013

Basic environment setup with inbuilt meshes using the Unreal Development Kit (UDK engine)







Posted by shaurya at 11:46 PM No comments:
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Thursday, May 23, 2013

First try at lighting and texturing using Autodesk Maya.






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Concept character The Sharpion. Modeled using Autodesk Maya






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Spartan Cyborg concept. Modeled using Autodesk Maya.



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The Batpod. modeled using Autodesk Maya.










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Getting used to polygon modeling using Autodesk Maya.





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First organic model using polygons in Autodesk Maya.





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First try with polygon modeling using Autodesk Maya.



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Monday, May 20, 2013

Simple sweatshirt design (when bored) using Adobe Photoshop.


Posted by shaurya at 2:43 AM 1 comment:
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Logo designs using Adobe Photoshop.






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Matte painting using Adobe Photoshop.





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Semi-real skin painting using Adobe Photoshop.


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Basic environment paintings using Adobe Photoshop.






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About Me

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shaurya
I have been in Bangalore my whole life till today. My education started in The Frank Anthony Public School, Bangalore. Being an average student, I obtained a decent 60% in my ICSE boards. My high School education was obtained at Indo Asian Academy, Bangalore. My performance in terms of academics did not change and i maintained myself at the 60% mark. With my gradual inclination towards art and addiction towards gaming,I applied in Manipal University, Bangalore. Now, I am pursuing a BSc degree in Game Art,and am going into my 5th semester. I have learnt a lot in just 2 years of my education in this college and am comfortable in using sofwares such as Autodesk Maya, Adobe Photoshop and a little bit of the Unreal Development Kit (UDK engine). Currently I am learning Zbrush on my own. I keep myself updated with all new game, movie and music releases. Basically, I am aware of everything new in the Media and Entertainment field. My other interests include music, playing the guitar, writing poems, visiting new places, photography and being with family and friends.
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Blog Archive

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  • ▼  2013 (27)
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    • ▼  May (13)
      • Basic environment setup with inbuilt meshes using ...
      • First try at lighting and texturing using Autodesk...
      • Concept character The Sharpion. Modeled using Auto...
      • Spartan Cyborg concept. Modeled using Autodesk Maya.
      • The Batpod. modeled using Autodesk Maya.
      • Getting used to polygon modeling using Autodesk Maya.
      • First organic model using polygons in Autodesk Maya.
      • First try with polygon modeling using Autodesk Maya.
      • Simple sweatshirt design (when bored) using Adobe ...
      • Logo designs using Adobe Photoshop.
      • Matte painting using Adobe Photoshop.
      • Semi-real skin painting using Adobe Photoshop.
      • Basic environment paintings using Adobe Photoshop.
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